Archive for the ‘AC Unity’ Tag

Assassin’s Creed Unity // Scenery Time Lapse   Leave a comment

Time lapse of various locations throughout 18th century Paris in Assassin’s Creed Unity.

Music from Assassin’s Creed Unity:
Unity (Main Theme)
Arno’s Return

I’m done.

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Sprinting Through Assassin’s Creed Unity (Time Lapse)   Leave a comment

My first YouTube upload of 2019. I just started playing Syndicate and I have to say that Assassin’s Creed Unity feels like a next gen game compared to that. Syndicate looks larger in comparison, but there are more NPCs in Unity as well as more open buildings with interior spaces to explorer.

Sprinting Time
~~~~~~~~~~~~~~
Versailles………… 02min03sec
Paris……………….. 07min41sec

Total……………….. 09min44sec

Disclaimer: This is by no means an accurate measuring of the distance. How long it takes to do the feat (walking, running, swimming, etc) does not factor game objects that prevent you from trudging on full speed (storms, sailing close to land to drop out of full speed, missed turns, people, invisible walls, etc).

Music:
Running Free is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported(https://creativecommons.org/licenses/by-sa/3.0/)
Source: https://www.newgrounds.com/audio/listen/639662
Artist: Jacob Cadmus

I’m done.

Crossing BOTH MAPS w/o TOUCHING the Ground! The Floor is Lava Challenge (Assassin’s Creed Unity)   Leave a comment

Is it possible to cross both Versailles and Paris maps in Assassin’s Creed Unity without touching the ground? In this video, I’ll do the “Floor is Lava” challenge, previously attempted on the New York map in Assassin’s Creed Rogue on PS3 (I made it three-quarters of the way through).

I start from the farthest “non-ground” surface on one side of the map and climb/hop/scale walls, trees, roofs, and other above ground objects towards the opposite side without touching the main ground.

Below are interesting sections in the playthrough:

00:17 – Explanation of the challenge
01:22 – Start of Versailles section
04:48 – Close Call #1
05:23 – ???
06:40 – Close Call #2
07:11 – Almost at the other side of the map

07:35 – Next up, Paris!
08:57 – Start of Paris section
11:00 – YOLO Jump, Close Call #3
16:30 – ????
17:10 – Co-op dude says ‘Hi’
20:30 – Heading to row houses on top of bridge
21:28 – ?????
23:55 – Two-thirds of the way across Paris map
24:22 – Close Call #4
26:41 – Rant about how beautiful this game is
30:00 – Home stretch
32:23 – Scaring bullies
34:30 – Random cat

Music:
Alex Nekita – Jazz background music 15 min(Free download – CC)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/
Assassin’s Creed Unity Soundtrack – Pause Menu

I’m done.

Duck Walking Through Assassin’s Creed Unity (Time Lapse)   Leave a comment

The streaming quality was so-so in my previous video. Whenever I have too much movement going on, the screen starts tearing and pixelating. Unless I’m directly connected to the Internet, my stream quality will be a downgrade. I managed to get my Live Gamer Portable working on PS4. I can get 1080P HD resolution. Only problem is it can’t get to 60FPS at 1080P. Good thing is AC Unity maxes out at 30FPS on consoles, I believe.

So this is a first for my channel and for this series: Duck Walking.

In previous AC games (AC3, AC4, and AC Rogue), crouching is contextual. There is no dedicated crouch button. Your character automatically crouches when you’re near a hiding spot like tall grass, plants, and when you’re stalking a target. AC Unity introduced a crouch button. This means you could crouch walk throughout the entire game as long as you’re not running. This is me duck walking through the main game maps (Versailles and Paris) to see how long it takes cross.

Music:
Duck Tales – The Moon (Mega Drive Soundfont) by Num-Kirby

I’m done.

Strolling Through Assassin’s Creed Unity (Time Lapse)   Leave a comment

I haven’t played the rest of the Assassin’s Creed franchise in the current gen consoles. I’m working my way up from Unity to Odyssey right now. Of all the stories I’ve played so far, Unity’s is the most tragic.

It’s been a while since my last Assassin’s Creed videos. I decided to try and record walking through the main game maps (Versailles and Paris) live with PS4.

Music from Assassin’s Creed Unity:
On Father’s Watch
Versailles for Sore Eyes
Artists: Chris Tilton, Sarah Schachner

I’m done.