Archive for the ‘Timelapse’ Category

Assassin’s Creed Unity // Scenery Time Lapse   Leave a comment

Time lapse of various locations throughout 18th century Paris in Assassin’s Creed Unity.

Music from Assassin’s Creed Unity:
Unity (Main Theme)
Arno’s Return

I’m done.

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Sprinting Through Assassin’s Creed Unity (Time Lapse)   Leave a comment

My first YouTube upload of 2019. I just started playing Syndicate and I have to say that Assassin’s Creed Unity feels like a next gen game compared to that. Syndicate looks larger in comparison, but there are more NPCs in Unity as well as more open buildings with interior spaces to explorer.

Sprinting Time
~~~~~~~~~~~~~~
Versailles………… 02min03sec
Paris……………….. 07min41sec

Total……………….. 09min44sec

Disclaimer: This is by no means an accurate measuring of the distance. How long it takes to do the feat (walking, running, swimming, etc) does not factor game objects that prevent you from trudging on full speed (storms, sailing close to land to drop out of full speed, missed turns, people, invisible walls, etc).

Music:
Running Free is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported(https://creativecommons.org/licenses/by-sa/3.0/)
Source: https://www.newgrounds.com/audio/listen/639662
Artist: Jacob Cadmus

I’m done.

Duck Walking Through Assassin’s Creed Unity (Time Lapse)   Leave a comment

The streaming quality was so-so in my previous video. Whenever I have too much movement going on, the screen starts tearing and pixelating. Unless I’m directly connected to the Internet, my stream quality will be a downgrade. I managed to get my Live Gamer Portable working on PS4. I can get 1080P HD resolution. Only problem is it can’t get to 60FPS at 1080P. Good thing is AC Unity maxes out at 30FPS on consoles, I believe.

So this is a first for my channel and for this series: Duck Walking.

In previous AC games (AC3, AC4, and AC Rogue), crouching is contextual. There is no dedicated crouch button. Your character automatically crouches when you’re near a hiding spot like tall grass, plants, and when you’re stalking a target. AC Unity introduced a crouch button. This means you could crouch walk throughout the entire game as long as you’re not running. This is me duck walking through the main game maps (Versailles and Paris) to see how long it takes cross.

Music:
Duck Tales – The Moon (Mega Drive Soundfont) by Num-Kirby

I’m done.

Strolling Through Assassin’s Creed Unity (Time Lapse)   Leave a comment

I haven’t played the rest of the Assassin’s Creed franchise in the current gen consoles. I’m working my way up from Unity to Odyssey right now. Of all the stories I’ve played so far, Unity’s is the most tragic.

It’s been a while since my last Assassin’s Creed videos. I decided to try and record walking through the main game maps (Versailles and Paris) live with PS4.

Music from Assassin’s Creed Unity:
On Father’s Watch
Versailles for Sore Eyes
Artists: Chris Tilton, Sarah Schachner

I’m done.

Sprinting and Strolling Through Yakuza 5 (Time Lapse)   Leave a comment

This was a pretty difficult game to go around the cities with invisible barriers, corners, NPC crowding, and random fights. I had to equip Silent Shoes and Beads of Good Fortune special items to remove random enemy encounter altogether.

I stuck to the major cities in the game and changed to the playable characters that have access to them. Since the walk/run animations and speeds are different for each character, the times are not as accurate.

I’m done.